Dodgeball: General Rules from The National Amateur Dodgeball Association

Patches Dodgeball

“If you can dodge a wrench, you can dodge a ball.”

So says Patches O’Houlihan, anyway. If you’re looking to play some dodgeball (preferably not with wrenches), here are a few general rules to follow from the National Amateur Dodgeball Association. To purchase an official rulebook with many more do’s and don’ts from NADA, click here.

TEAM
Each team should consist of 6-10 players. Additional team members can be available as substitutes to enter the game during timeouts or due to injury.

FIELD
A rectangle at least 50 feet long and at least 30 feet wide, divided into two equal sections by a center line and attack-lines 9 feet from, and parallel to the center line.

EQUIPMENT
The official ball is an 8.25 inch rubber-coated foam ball.

GAME
The object is to eliminate all opposing players by getting them “OUT.” There are two ways to do this:
1. Hit an opposing player with a thrown ball below the shoulders
2. Catch a ball thrown by an opponent before it touches the ground

BOUNDARIES
All players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

OPENING RUSH
Games begin by placing the dodgeballs along the center line – three on one side of the center hash and three on the other. Players then take a position behind their end line. Following a signal, teams approach the center line to retrieve the balls. Teams may only retrieve the three balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

TIMING AND WINNING A GAME
The first team to legally eliminate all opposing players wins.

TIME-OUTS & SUBSTITUTIONS
Each team gets one 30-second timeout. A team may substitute players into the game at this time.

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